AI Insights · Timothy · July 2024
Top 5 Slime Games in Latin America: Q2 2024 Performance
Discover how the top 5 slime games performed on a unified platform in Latin America during Q2 2024, including trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 slime games in Latin America showed varied performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at each app's performance, based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced a significant increase in downloads, starting with 273 in early April and peaking at 2.74K in the first week of June. Revenue also showed an upward trend, from $1.8K at the beginning of April to approximately $2.3K by mid-June. Weekly active users (WAUs) grew from 1.8K to 4.1K during the same period.
Bruno - My Super Slime Pet by Dramaton LTD saw impressive download numbers, with a high of 241.5K in late May. Revenue increased steadily, reaching $375 in mid-June. WAUs also rose significantly, starting at 1.36M and ending at 1.81M by the end of June.
Fluid Simulation from Pavel Dobryakov had a modest performance in terms of downloads, peaking at 128 in late May. Revenue fluctuated, with a notable peak at $258 at the start of April and another rise to $226 by the end of June. WAUs remained relatively stable, averaging around 240 throughout the quarter.
Goo: Slime simulator, ASMR by Exomind LTD had minimal download activity, with a peak of 7 downloads at the end of May. Revenue varied slightly, with a peak of $155 in early June. WAUs decreased from 158 in early April to just 11 by mid-May.
Super Slime - Black Hole Game from Supercent, Inc. showed strong download numbers, peaking at 117.7K in mid-May. Revenue fluctuated, with the highest being $154 at the start of April. WAUs grew from 442.1K in early April to 507.7K by mid-June.
These insights, based on Sensor Tower data, highlight the dynamic performance of slime games in Latin America. For more detailed insights, visit Sensor Tower.